Gameplay Programmer | Technical Designer
About Me…
I am a Technical Designer and programmer with over a dozen game projects, working both solo and with teams. I have a passion for data driven design and implementing unique gameplay mechanics. I have experience working in many different aspects of programming from being a Technical UI Designer to owning backend systems.
To see more of what I have worked on visit my Itch.io: https://swanlakestudios.itch.io/
My Projects
44
Inspired by games like Call of Duty 2, Vladik Brutal, Half-Life 2; 44 is a linear story driven FPS campaign. motivated by my appreciation for both retro shooters and history.
Spacewalk
Spacewalk is a short simulator experience, crafted in 6 days from start to itch release. Inspired by the simulator games I played at the Kennedy Space Center growing up.
Distant Echoes
Distant Echoes was built from start to finish in exactly 30 days. Exploring many different realms of environmental interaction and storytelling.
Blink
Blink was the first 3D game I ever made in Unity. A Psychological horror survival game was ambitious, yet very rewarding.
Tsuki’s Escape
Tsuki’s Escape is a cutesy 2D platformer, and my first attempt at both art and programming. Trying my hand at pixel art and animation.
WINGS
World War 2 aviation has always been a passion of mine. WINGS was my first Unity 2D project, after experimenting with 2D in Unreal and Godot.
A Hero’s Tale
A Hero’s Tale is a tech demo modeling features of open world RPG games like Oblivion and Skyrim. I call this my crash course in UI and Menu Management project.
Simply Blackjack
The name truly says all there is to know about this project. I thought “I bet I could make Blackjack in unity in a day”, and I could.
Stack.
Made for the 1 Bit Game Jam on Itch.io, Stack is a challenged 2D Rage platformer. The funny story is I made this game on my laptop during a hurricane, without any internet.
Led a team of five over the course of a week and a half, guiding development through an agile workflow. Pactro is a dungeon-themed reinterpretation of Pac‑Man, where players control a knight navigating a maze while avoiding slimes.
Pactro
Subject 99
Subject 99 is a fast paced boomer shooter made in a week for a class skills assessment. The goal of the project was to implement a procedurally generated environment, modular weapon types, and randomized enemies.
Marooned
Led a team of 11 as the Lead Programmer/Producer of the 3d platformer Marooned. Implemented many of the core features of the game including player movement, collectibles, checkpoints, save/load, and progress tracking.
SwanLakeStudios
My goal with SwanLakeStudios is to develop personal passion projects. Game development is more than a profession or a hobby, it’s my passion. Creating interactive experiences is one of the most challenged yet rewarding things you can do.
Contact Me
Interested in working together?